I-Global virtual team simulation has been created based on our existing simulation technology, with enhancements to provide multi-player capabilities in a virtual matrix team.
The simulation is designed to be used in a flexible manner by individuals located anywhere with internet access, connected synchronously and a -synchronously to a shared simulation server in order to coordinate information flows. Some constraints are provided within the simulation itself to accentuate the experience of virtual teams, while other challenges are inherent in the real environment of having to communicate and coordinate actions with other real team members.
The users have access to some collaboration tools within the simulation platform itself, and are also encouraged to use other real tools at their disposal for communication purposes. The simulation can be run in an entirely virtual context, or in a blended approach combining both distance and face to face sessions.
Four participants play the roles of the team leader and regional members of the M&A integration team for the merger of two financial services companies. Each role is based in a different geographical region and each has access to some unique, as well as some shared simulated characters.
Although the M&A team share a common goal, each separate team member also has a different relationship network and some personal priorities. The team will need to manage the different perspectives of the team memebers, maximizing the benefits of the diverse and dispersed team (access to different information, ability to work across time zones, different influence networks) while avoiding the pitfalls of virtual teams (such as limited or no face to face interactions, difficulties in coordination).